A downloadable game for Windows
A small game/proof of concept about punching stuff. You uppercut and dash through enemies while conserving energy that's used for everything as it slowly drains. This was made for Mark Brown's game jam about dual purpose design. It was a lot of fun for my first game jam, this is also the first game I've ever made and put online. I was overwhelmingly too ambitious with my idea, but I'm still glad with how it turned out despite some glitches. Although this game is short, this was a fun way to learn my limits and I hope I can at least get you to have fun for a little while. Criticism is welcomed.
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